The Pain Selector Tool performance data told a clear story: a 33% drop-off at the Pain Intensity step was the single biggest friction point. In hindsight, I'd have pushed to run qualitative research on that specific step earlier — the analytics surfaced the what, but understanding the why would have sharpened the redesign direction faster.
On the Global Header, deferring mega-menu improvements was commercially sensible, but it left a visible inconsistency between the updated header and navigation patterns behind it. I'd advocate harder for at least a light-touch review of adjacent components before handoff.
The OOBO checkout work reinforced how much edge-case thinking happens late in a project. Mapping error states and payment threshold scenarios earlier — before high-fidelity — would have reduced back-and-forth with engineering considerably.
The transactional email redesign was a reminder of how much design debt accumulates in low-visibility surfaces. These emails had never been properly aligned to the design system — the audit phase took longer than expected because the inconsistencies were more widespread than anyone had assumed. A periodic comms design review would catch drift earlier.
The Age, Airports, and Warranties work was the most cross-functional of the engagement — three compliance-driven features running near-simultaneously, each with distinct legal, operational, and engineering stakeholders. The lesson: in compliance work, getting legal sign-off on copy and logic early isn't a blocker to design progress, it's a prerequisite. Starting those conversations before design exploration would have saved iteration cycles.
Across all six workstreams, the most valuable design decisions weren't made in Figma — they were made in the conversations before it. Earlier stakeholder alignment on scope and success metrics consistently saved more time than any tool or process change.
"Johnny's work on the Pain Selector Tool was exactly what we needed — rigorous, commercially aware, and genuinely user-centred. He brought clarity to a complex problem and delivered something the whole team was proud of."
Projects shown include live work, pitch deliverables, and design produced as part of embedded or collaborative engagements. Some work was completed as part of a wider team. Deliverables reflect the scope and direction at the time of engagement — the live experience may have since changed, launched in a different form, or not proceeded to production. All brand assets and trademarks shown remain the property of their respective owners and are displayed here for portfolio reference only.